Re: Duron - benchmark

Autor: ..:::Plombos:::.. (przemolrts_at_poczta.onet.pl)
Data: Sun 29 Sep 2002 - 12:11:31 MET DST


Użytkownik "plitkin" <plitkin_at_interia.pl> napisał w wiadomości
news:an6c72$v6u$1_at_foka.acn.pl...
> > Chcialem porownac wydajnosc.
>
> Konfig:
> D1,2
> SoltekDRV4
> 256 DDR (chyba infenion) - CL2
> MX400 (Prolink)
> Maxtor 80GB (Ata133)
> Siec realtek, [...]
> WinXP PL Pro bez SP1.

U mnie:
D1,2
ESCk7s5a
256DIMM pc133 (chodza na 100)
MX420 (prolink) - det_30.82
Maxtor40GB ATA133
siec realtek
WinXp PL

#HDTach 2.61
access time 12,4 ms
read burst 87,3mbps
read speed - max 44486kps - min21954 - avg35114kps
CPUutil 10,4%

#Sandra2001te
CPU -> 3344_MIPS / 1652_MFLOPS
MMedia-> 6675 it/s / 7661 it/s
Memory-> 345 MB/s / 352 MB/s
Drives-> Drive index 24684

#3dmark2001 - ustawienia defaultowe (1024x768 32bit)
3DMark Score 3301
Game 1 - Car Chase - Low Detail 63.3 fps
Game 1 - Car Chase - High Detail 20.6 fps
Game 2 - Dragothic - Low Detail 56.5 fps
Game 2 - Dragothic - High Detail 28.1 fps
Game 3 - Lobby - Low Detail 57.8 fps
Game 3 - Lobby - High Detail 27.6 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 269.3 MTexels/s
Fill Rate (Multi-Texturing) 488.3 MTexels/s
High Polygon Count (1 Light) 19.3 MTriangles/s
High Polygon Count (8 Lights) 5.8 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 32.2 fps
Vertex Shader 27.4 fps
Pixel Shader Not supported by hardware
Point Sprites 6.9 MSprites/s

#3dmark2000 (1024x768x32bit)
3DMark Result: 5393 3D marks
CPU Speed: 420 CPU 3D marks
Game 1 - Helicopter - Low Detail: 105,8 FPS
Game 1 - Helicopter - Medium Detail: 78,4 FPS
Game 1 - Helicopter - High Detail: 41,7 FPS
Game 2 - Adventure - Low Detail: 117,3 FPS
Game 2 - Adventure - Medium Detail: 65,4 FPS
Game 2 - Adventure - High Detail: 40,9 FPS
Fill Rate (Single-Texturing): 430,5 MTexels/s
Fill Rate (Multi-Texturing): 650,8 MTexels/s
High Polygon Count (1 Light): 10554 KTriangles/s
High Polygon Count (4 Lights): 9696 KTriangles/s
High Polygon Count (8 Lights): 6409 KTriangles/s
8MB Texture Rendering Speed: 250,0 FPS
16MB Texture Rendering Speed: 225,5 FPS
32MB Texture Rendering Speed: 145,7 FPS
64MB Texture Rendering Speed: 78,9 FPS
Bump Mapping (Emboss, 3-pass): 149,6 FPS
Bump Mapping (Emboss, 2-pass): 173,2 FPS
Bump Mapping (Emboss, 1-pass): 243,4 FPS
Bump Mapping (Environment): Not supported FPS



To archiwum zostało wygenerowane przez hypermail 2.1.7 : Wed 19 May 2004 - 01:35:08 MET DST