Re: Grafika

Autor: Tomix (tomix3_at_o2.pl)
Data: Mon 21 Oct 2002 - 13:58:19 MET DST


> > To moze byc Super Grace ogolnie najslabszy z klonow
> > albo HIS/Mint gdzie trzeba trafic na dibry model.
> > Zadzwon do tej fimry i niech Ci powiedza co to za dokladnie model.

wiec tak, pełna nazwa tej grafiki jest:
ATI RADEON 8500 64MB DDR TV-DVI

tak mają w cenniku.
Po dokładnych oględzinach pudełka przez sprzedawce mamy nowe informacje....

Szczegóły:

At-a-glance
ˇP PentiumR 4/III/II/CeleronT, AMDR K6/AthlonR or compatible with AGP 2X or
AGP 2X/4X universal slot
ˇP 64MB of system memory
ˇP Installation software requires CD-ROM drive
ˇP DVD playback requires DVD drive
Graphics controller
ˇP RADEONT 8500 graphics processing unit (GPU)

Memory configurations
ˇP 64MB of double data rate memory

Operating systems support
ˇP WindowsT98/98SE
ˇP WindowsTMe
ˇP WindowsTNT 4.0
ˇP WindowsT2000
ˇP WindowsTXP (support available when OS ships)

Monitor support
ˇP CRT Monitor: 15-pin VGA connector
ˇP TV and VCR: s-video or composite connector
ˇP DVI-I (flat panel display) connector

Display Support
ˇP Register compatible with VGA
ˇP BIOS compatible with VESA for super VGA
ˇP DDC1/2b/2b+ monitor support
ˇP VESA Display Power Management Support
ˇP Separate horizontal and vertical synchronization at TTL levels

Features
ˇP TRUFORMT
ˇP SMARTSHADERT
ˇP DirectXR 8.1 support
ˇP OpenGLR 1.3ˇP SMOOTHVISION? anti-aliasing
ˇP HYPER ZT II
ˇP CHARISMA ENGINET II
ˇP PIXEL TAPESTRYT II
ˇP VIDEO IMMERSIONT II
ˇP High Performance Memory Support
ˇP Dual Display Support
ˇP Integrated Transformation, Clipping and Lighting
ˇP Twin Cache Architecture
ˇP SuperScalar Rendering
ˇP Single-Pass Multi-texturing
ˇP True Color Rendering
ˇP Triangle Setup Engine
ˇP Texture Cache
ˇP Bilinear/Trilinear Filtering
ˇP Line & Edge Anti-aliasing
ˇP Full-Screen Anti-aliasing
ˇP Texture Compositing
ˇP Texture Decompression
ˇP Specular Highlights
ˇP Perspectively Correct Texture Mapping
ˇP Mip-Mapping
ˇP Z-buffering and Double-buffering
ˇP Emboss, Dot Product 3 and Environment bump mapping
ˇP Spherical, Dual-Paraboloid and Cubic environment mapping
ˇP Fog effects, texture lighting, video textures, reflections, shadows,
spotlights, LOD biasing and texture morphing

2D display modes
resolutions, colors and maximum refresh rates (Hz) in 256, 65K or 16.7M
colors

Monitor Resolution Hz
640x480 200
800x600
 200
1024x768 200
1152x864 200
1280x1024 160
1600x1200 120
1920x1080 120
1920x1200 100
1920x1440 90
2048x1536 85

Maximum 3D Resolution

  64MB
65K colors
 2048x1536
16.7M colors 2048x1536

Wiec co to jest ?? Warto czy nie ?
:))



To archiwum zostało wygenerowane przez hypermail 2.1.7 : Wed 19 May 2004 - 01:44:12 MET DST