Re: Wyniki 3DMarka 2000

Autor: Dariusz Wawreniuk (darwaw_at_wp.pl)
Data: Thu 06 Sep 2001 - 10:48:53 MET DST


Witam!
Z rankingow dostepnych na www.benchmark.pl wynika, ze powinienem miec ok. 8
tys. pkt.
A mam 4540 pkt (zamiast 8000), a CPU 410 pkt (zamiast 500-530). Mam
zainstalowane via 4in1, ale cos chyba nie tak zainstalowalem. Plyta ECS
K7VZA. Procek Athlon 1000 przy 266 FSB, i GeForce 2 MX 400 32 MB SDRAM.
Dodam ze wydaje mi sie ze AGP mam x1, ale uparcie nie dam rady przestawic na
AGP x4. Jeszcze sie wkurze i wyrzuce Win98 i wstawie WinMe ale tym razem
dokladnie zainstaluje stery....
Ponizej macie pelny wykaz testu.
Pomozcie mi wyeliminowac waskie gardlo sterowników.....
Darek

3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x38B0EDC5
Registration Key: 2SYT5-VRGSF-H3AE9
Registration Name: InnoVISION Multimedia Limited
Registered: Yes

TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 4540 3D marks
CPU Speed: 410 CPU 3D marks
Game 1 - Helicopter - Low Detail: 91,6 FPS
Game 1 - Helicopter - Medium Detail: 65,7 FPS
Game 1 - Helicopter - High Detail: 29,6 FPS
Game 2 - Adventure - Low Detail: 84,2 FPS
Game 2 - Adventure - Medium Detail: 64,7 FPS
Game 2 - Adventure - High Detail: 42,5 FPS
Fill Rate (Single-Texturing): 365,1 MTexels/s
Fill Rate (Multi-Texturing): 713,2 MTexels/s
High Polygon Count (1 Light): 4760 KTriangles/s
High Polygon Count (4 Lights): 4687 KTriangles/s
High Polygon Count (8 Lights): 2865 KTriangles/s
8MB Texture Rendering Speed: 243,6 FPS
16MB Texture Rendering Speed: 229,0 FPS
32MB Texture Rendering Speed: 170,6 FPS
64MB Texture Rendering Speed: 102,1 FPS
Bump Mapping (Emboss, 3-pass): 149,3 FPS
Bump Mapping (Emboss, 2-pass): 180,0 FPS
Bump Mapping (Emboss, 1-pass): 258,3 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.08.00.0400
Bios Version Award Modular BIOS v6.00PG
Bios Date 04/30/01

Memory:
Total Physical Memory 320MB
Free Physical Memory 236MB

PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) Processor
Processor Speed 1000MHz
Processor Caps Enhanced 3DNow!/MMX

Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 256KB

DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 MX/MX 400
Driver Date 05-17-2001

Monitor:
Name (Monitor nieznany)
Driver Date 5-16-1998

Desktop Size and Color Depth:
Width 800
Height 600
Color Depth 16 bit

INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 MX/MX 400
Driver Name NVDD32.DLL
Driver Version 4.13.01.1241 (Certified)
Total Video Memory 32098KB
Total Texture Memory 88504KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000110
Subsystem Identifier 0x00000000
Chipset Revision Level 0x000000B2

Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No

Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004AFE7D
Texture operations 0x039FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000CF2
Raster capabilities 0x00B76DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00034C8F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017

Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit
Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 *
360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600,
8 bit, 848 * 480, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8
bit, 1280 * 720, 8 bit, 1280 * 768, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8
bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16
bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 720 * 480, 16
bit, 720 * 576, 16 bit, 800 * 600, 16 bit, 848 * 480, 16 bit, 1024 * 768, 16
bit, 1152 * 864, 16 bit, 1280 * 720, 16 bit, 1280 * 768, 16 bit, 1280 * 960,
16 bit, 1280 * 1024, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 *
300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 *
480, 32 bit, 800 * 600, 32 bit, 848 * 480, 32 bit, 1024 * 768, 32 bit, 1152
* 864, 32 bit, 1280 * 720, 32 bit, 1280 * 768, 32 bit, 1280 * 960, 32 bit,
1280 * 1024, 32 bit



To archiwum zostało wygenerowane przez hypermail 2.1.7 : Tue 18 May 2004 - 22:49:02 MET DST